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Blox Fruits Stat Calculator

Stat points, HP & energy planner.

Your details

levels

You earn 3 stat points per level.

pts

Boosts energy and unarmed damage.

pts

Raises max HP.

pts

Boosts sword damage.

pts

Boosts gun damage.

pts

Boosts fruit skill damage.

Compare scenarios

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Max HP

600HP

100 + 100 Defense × 5

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Max energy

600

100 + 100 Melee × 5

Stat points

300/300

0 remaining

Primary (Melee)

100 pts

highest damage stat

Stat allocation

Stat allocation
ItemValue
Melee100
Defense100
Sword0
Gun0
Fruit100

You earn 3 stat points per level (so level 100 grants 300), spent across Melee, Defense, Sword, Gun and Blox Fruit. Defense is the only stat that raises max HP (+5 per point, from a base of 100), and Melee raises max energy the same way; Sword, Gun and Fruit each boost their damage type. You can fully max roughly three stats, so where you put your points — offense, survivability or a spread — defines your build.

Recommendations

  • Put the bulk of points into your one primary damage stat (Fruit, Melee, or Sword), one solid Defense pool, and enough Melee for energy.
  • For PvE grinding, a good Defense buffer plus your main damage stat keeps you alive cheaply.
  • For PvP, invest in Defense and keep energy high — skilled players out-maneuver glass cannons.

Watch out

  • Stat resets cost — real currency or Fragments — so plan before you spend max-level points.
  • Stat caps and formulas shift with game updates; treat these as current estimates.

Pro tips

  • A tanky build (heavy Defense) outlasts high-damage builds in long fights.
  • Energy management beats raw damage for chaining combos — keep Melee topped enough to sustain.

Was this calculator useful?

Blox Fruits hands you three stat points a level and expects you to never mess up. With stat resets costing real currency, planning your allocation before you spend is the most important decision a build can make.

The five stats, precisely

Defense buys HP, Melee buys energy and unarmed damage, while Sword, Gun and Fruit each power one combat style. Understanding that only Defense directly raises health is the foundation of every build.

The cap forces a choice

You can fully max roughly three stats — math that pushes players toward specialization. A pure damage monster is fragile; a tank lacks burst. Where you land on that spectrum defines you in PvP.

Plan before you spend

Resets are costly, so a calculator that totals your HP, energy and remaining points before you allocate is cheap insurance — the same reason serious players map builds before dropping real currency.

Frequently asked questions

Three per level. At the current level cap you'll have thousands to distribute across the five stats.

Max HP = 100 + (Defense × 5). Each point of Defense adds 5 HP from a base of 100.

It depends on playstyle — most players max one damage stat (Fruit or Sword), keep a solid Defense pool, and add enough Melee for energy sustain.

Sources

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