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RuneScape XP Calculator

XP & levels for any skill.

Your details

levels
XP

Optional — XP already earned in the skill.

levels

99 for the classic max, 120 for virtual mastery.

XP/h

Optional — estimate training time.

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XP to level 99

13,034,431 XP

from 0 XP

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To next level

83 XP

remaining

Total at target

13,034,431 XP

level 99

Est. time

enter XP/h

set XP per hour

XP curve to target

XP curve to target
ItemValue
101k
194k
2912k
3934k
4992k
59248k
69668k
791799k
894842k
9913034k

Next levels

LevelXP (k)Cumulative
Level 20k83 total
Level 30k174 total
Level 40k276 total
Level 50k388 total
Level 61k512 total

Uses the real RuneScape XP formula.

RuneScape XP follows a single exponential formula: each level needs floor(1/4 × Σ floor(n + 300·2^(n/7))) cumulative XP, which is why 92 is widely called 'half of 99' — the last 7 levels need as much XP as the first 92. Level 99 needs 13,034,431 XP, and 120 needs 104,273,167. The calculator sums the remaining XP and, with an XP/hour input, converts it to training time.

Recommendations

  • Set realistic XP/hour based on your method and bank time, not peak rates.
  • Break the grind at milestones (e.g. every 10 levels) — 92 is the psychological halfway point.
  • Use quest rewards and lamps on slow skills to bank hours early.

Watch out

  • XP/hour drops with interruptions, deaths and bank runs — plan for real rates.
  • The formula is identical for OSRS and RS3, but training methods and XP rates differ wildly between them.

Pro tips

  • For expensive or slow skills, quest lamps and daily challenges are the highest value.
  • Efficient players switch methods as levels unlock — don't stay on the level-40 method at level 90.

Was this calculator useful?

RuneScape's XP curve is one of the most famous in gaming — exponential, brutal, and mathematically elegant. Understanding it explains why every player has a 'half of 99' moment.

The exponential formula

XP per level grows by a factor of 2 every 7 levels. The sum of these values, divided by four, gives the exact cumulative XP — 83 for level 2, 13,034,431 for 99, and 104,273,167 for 120.

Half of 99 is 92

Because the curve doubles every 7 levels, reaching 92 puts you at roughly half the total XP of 99. It's the famous psychological wall — the second half of the grind is entirely invisible until the math makes it obvious.

XP/hour is the real metric

The formula tells you how much; XP/hour tells you how long. Dividing remaining XP by a realistic hourly rate converts the mountain into a schedule — and that schedule is what makes or breaks a 99.

Frequently asked questions

13,034,431 XP. The formula is exponential, so the jump from 92 to 99 equals everything you earned from 1 to 92.

Each level n adds floor(n + 300·2^(n/7)) XP, summed from 1 and divided by 4 — giving 83 XP for level 2 and 13,034,431 for level 99.

Because the XP curve doubles every 7 levels — at level 92 you've earned roughly half of what 99 requires.

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