Calcvers
Minecraft XP Calculator
Progress
Generated
September 24, 2026
XP to reach level 30
1,395 XP
from level 0
Your inputs
- Current level
- 0 levels
- XP into current level
- 0 XP
- Target level
- 30 levels
- XP per hour
- 0 XP/h
Breakdown
- To next level
- 7 XP
- Total XP at target
- 1,395 XP
- Est. time
- enter XP/h
XP by level (0→target)
| Item | Value |
|---|---|
| 1 | 7 |
| 2 | 16 |
| 3 | 27 |
| 4 | 40 |
| 5 | 55 |
| 6 | 72 |
| 7 | 91 |
| 8 | 112 |
| 9 | 135 |
| 10 | 160 |
| 11 | 187 |
| 12 | 216 |
Next levels from current
| Level | XP to reach | Cumulative |
|---|---|---|
| Level 1 | 7 | 7 total |
| Level 2 | 16 | 16 total |
| Level 3 | 27 | 27 total |
| Level 4 | 40 | 40 total |
| Level 5 | 55 | 55 total |
Uses the real Minecraft XP curve.
What this means
Minecraft's XP curve is a piecewise formula: levels 0–16 cost n² + 6n total XP, 17–31 cost 2.5n² − 40.5n + 360, and 32+ cost 4.5n² − 162.5n + 2220. The milestone that matters for enchanting is level 30 — exactly 1,395 total XP. Each level also costs a fraction of that once you're past 30, which is why the best enchanting strategy is to top up to 30, enchant, and repeat.
Recommendations
- Enchant at level 30 — the max enchantment power, and the sweet spot between cost and payoff.
- Use an XP farm (Enderman farm, guardian farm, or furnace array) — manual grinding is far slower than any farm.
- Mending books convert levels into durability, making enchantments reusable and saving XP long-term.
Watch out
- Death drops all your levels — bank expensive enchantments before risky excursions.
- The numbers are for the Java/Bedrock XP formula; modded packs with custom curves differ.